David Dannelly
David Dannelly
Faculty, Technical Game Designer & 3D Generalist
Sarasota, United States

Summary

Professional 3D technical environment artist and educator for the past nine years.

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Skills

Digital PaintingEnvironment Design3D Animation3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingTexturingUV MappingGame DesignGame DevelopmentRetopologyDrawingProp DesignPhoto-manipulationLevel DesignFilm EditingProgrammingSketchingPBR TexturingPhysically Based RenderingTexture BakingC#Java3dEnvironment ArtProp ArtLUABlueprinting

Software proficiency

Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
InDesign
InDesign
xNormal
xNormal
Premiere
Premiere
Dreamweaver
Dreamweaver
Final Cut Pro
Final Cut Pro
Sublime Text
Sublime Text