David Dannelly
David Dannelly
Faculty, Technical Stuff, Ringling College of Art & Design
Sarasota, United States

Summary

Professional 3D technical environment artist and educator for the past nine years.

Skills

Digital PaintingEnvironment Design3D Animation3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingTexturingUV MappingGame DesignGame DevelopmentRetopologyDrawingProp DesignPhoto-manipulationLevel DesignFilm EditingProgrammingSketchingPBR TexturingPhysically Based RenderingTexture BakingC#Java3dEnvironment ArtProp ArtLUABlueprinting

Software proficiency

Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
InDesign
InDesign
xNormal
xNormal
Premiere
Premiere
Dreamweaver
Dreamweaver
Final Cut Pro
Final Cut Pro
Sublime Text
Sublime Text

Experience

  • Game Art Full-Time Faculty at Ringling College of Art & Design
    Sarasota, United States of America
    August 2019 - Present

  • Faculty II at Art Institute of Houston
    Houston, United States of America
    July 2016 - June 2019

    I teach both introductory & advanced courses on previsualization, worldbuilding, interactive storytelling, game design, background illustration, character art, 3D animation, single/multiplayer level design, technical material scripting, prop modeling/texturing, environment art, Unreal Blueprinting, and game prototype planning/production for approximately 70 students per quarter.

  • Freelance Technical Artist at Self-Employed
    Houston, United States of America
    October 2015 - Present

    Independent contracting for game art, design and programming for Vertex Inc. and Ghost Technologies. Scripting and sale of some of the most popular assets on the GMODStore. Additionally, work on several creative media projects including animated short films, a free JavaScript/JQuery API, scripting, and educational services.

  • Instructor at University of Central Florida
    Orlando, United States of America
    January 2014 - January 2015

    Taught courses on introductory 2D/3D animation fundamentals, advanced modeling for real-time systems (low-poly & high-poly workflows), advanced web design and scripting (JS/JQuery), programming for games and 2D graphics scripting.

  • Graduate Teaching Assistant at University of Central Florida
    Orlando, United States of America
    August 2012 - December 2013

    Taught labs on digital video editing for film and animation departments. Rebuilt and acted as system admin for graduate computer laboratory.

  • 3D Artist at Virtual Prophecy Entertainment
    Coral Springs, United States of America
    August 2010 - August 2011

    Worked on several projects predominantly on environment art, but additional character art, rigging, animation, and 2D illustration published under Namco Games and Big Fish Games.