Instance Baking Tool

Made this a while ago, decided to clean it up and post it especially since its been mostly made redundant as of a year ago.

Works by creating ISM or HISM components within the bounds of a volume.

It can discriminate between differing Static Meshes and Materials and uses a custom made Axis-Aligned Bounding Box formula to detect meshes without collision.

Capable of quickly duplicating & updating instances.

Note that the file name can be saved or manually set to allow loading across different levels.

Supports a working grid mode which was designed for large scale, quick and dirty instancing of an outdoor environment. Above example is 35K meshes being stored between a 110 Volumes.

This system is blueprint-driven for maximum compatibility for version upgrades.

This system is blueprint-driven for maximum compatibility for version upgrades.

Depending on whether the meshes are static, with baked lighting this tool would improve the frame rate between 35-60%. Post 4.22 it will still get numbers around 5-30% but only if the actor instances are using movable or stationary lighting.

Depending on whether the meshes are static, with baked lighting this tool would improve the frame rate between 35-60%. Post 4.22 it will still get numbers around 5-30% but only if the actor instances are using movable or stationary lighting.