Unreal Doom Prototype

A short project created in 2 days for a teaching demo on mechanics & level design. It was actually really fun and the first time I got a chance to properly use flipbooks. All assets used are the property of Zenimax Media Inc. and Id Software LLC.

I scripted the NPC logic, weapons, sound effects, the pseudo-2D hitscan auto-aim, pickups, and blood/hit sprites. The NPC behavior is as close to the original Doom as possible.